2020-23, Academy of Finland
This project will explore technological, behavioural and societal solutions to tackling pandemics.
Go to Citizen Shield project page →
2020-23, Ministry of Education and Culture
This project investigates how to enhance professionals’ training to improve their interaction styles.
Go to project MotiStyleSport page →
2020-21, external collaboration
Qualitative process evaluation of a lifestyle change trial, with longitudinal qualitative interview and questionnaires
The eHealth in Home Dialysis project aims to understand and improve the treatment experiences of people with chronic kidney disease.
Go to eHealth in Home Dialysis project page →
2019-2020, Finnish Cultural Foundation
The project aims to evoke scientific and interdisciplinary discussion on questions related to influencing behaviour
Go to Argumenta project page →
2018-2020, Finnish Cultural Foundation, Signe and Ane Gyllenberg Foundation
Design and evaluation of computer-based interventions on implicit psychological processes to improve dietary behavior, Matthias Aulbach’s PhD project.
2016-2020, Academy of Finland
Investigating fluctuations in motivation and identifying effective strategies that individuals themselves can use to self-manage their motivation.
2015-2020, Academy of Finland
Purpose is to increase understanding psychosocial processes of behaviour change in mental health promotion, physical activity, and healthy diet. One of the projects involved is the Healthy Learning Mind.
Go to Understanding the process of behaviour change project page →
2016-2018, Academy of Finland
Nationwide dissemination and implementation of evidence-based intervention strategies, including its evaluation.
Go to Let's Move It project page →
2012-2017, Ministry of Education and Culture, Ministry of Social Affairs and Health
Scientific design and evaluation of a theory- and evidence-based intervention to increase physical activity and sedentary behaviour in youth.
Go to Let's Move It project page →
2014-2017, European Union FP7
PREventive Care Infrastructure based On Ubiquitous Sensing (PRECIOUS) project is EU funded project that aims to improve motivation using a combination of motivational interview and gamification principles, as well as creating a personalised system that adapts to the users’ goals and preferences. The system will collect information about the user from a different devices and applications (sensors) to measure physical activity, food intake, and physiological stress levels. PRECIOUS include several subapps that use principles of motivational interview and self-regulation techniques.
2014-2018, Academy of Finland
The project examines 1) public’s knowledge of and attitudes towards genome sequencing, 2) reactions to genetic secondary findings, and 3) how family history shapes personal disease risk perceptions using both qualitative and quantitative methods.
Go to PubUndGen project page →