DigIT is a multidisciplinary research group. By our background we represent various fields of social and educational sciences.
Research Group Leader
Assosiate Professor (Digital Learning at Work)
My main research themes and interests are within technology mediated collaborative work, learning, and inquiry. I have been involved in many projects on developing computer supported collaborative learning, and on the uses of building information modelling (BIM) in construction projects. I have written a lot on abductive methodology and reasoning, on three metaphors of learning (acquisition, participation, knowledge creation), and on the trialogical approach to learning.
My main research interest is the development of collaboration between different parties in digitally-mediated workplaces, organizations and networks. Recently, I have studied the development of knotworking in a process from idea generation to re-modelling the concept and experimenting with the new concepts in BIM environments. My previous studies relate to boundary crossing between expert communities and supporting the change efforts of these communities with Change Laboratory methodology in health care organizations. I apply activity-theoretically based methodologies such as ethnography of change in collaboration with several public organizations and private companies. I have received a title of Docent (adjunct professor) in organizational learning at the University of Helsinki.
My key research interest is the role of objects and technologies in work activities, communities, and networks. I have participated in projects on studying collaborative work and learning in craft and artisan work, digital printing and design. I am working within a framework of Cultural-Historical Activity Theory (CHAT). In my research I use primarily qualitative research methods. I am specifically interested in applying ethnography for studying work, work change, and digitalization. My background is in psychology and adult education.
My master thesis focuses on ethical sensitivity in the context of the game development both in the physical work environment and the virtual environment. I'm interested in virtual surroundings and the ways of communication it enables among people. Since my background is in teaching my perspective to research is on empowering an individual and understanding the moral structures people's thinking is based on. This attached to the new technologies creates a set-up that I research more deeply with qualitative methods such as ethnography.