She herself is able to use simple tools to both visualize as well as process data. In addition, she has attained knowledge of the fundamental concepts of programming, through which she can start to expand her capabilities in these fields. She also learns how open, reproducible research and publishing is done in practice. Further, the student also gains a general literacy on advanced computer science methods applicable to digital humanities, and when to apply them. Finally, she learns to apply all of the above in practice in a small concrete digital humanities project.
Time: Thursdays, 14-16, Periods I & II, 8.9.2016-8.12.2016
Teachers: Eetu Mäkelä, Antti Kanner, Emily Öhman & Mikko Tolonen
Max number of students: 35