Digital tools with educational content – be they video games, apps, interactive websites or others – may intensively contribute to enhance participatory and educational experiences for visitors in the GLAM (Galleries, Libraries, Archives, Museums) spaces. New technology such as virtual reality and augmented reality additionally extend the limits of what can be represented, played, and experienced on multiple levels. This conference’s primary aim is to provide a platform for presenting and discussing themes related to the development of and research on educational digital tools, such as interactive platform such as video games (e.g. in the form of mobile apps) in relation to museums. We actively acknowledge the global aspects in such developments and research. This two days international conference at the University of Helsinki, Faculty of Arts, brings together persons working in the broad fields and/or interested in discussing educational digital tool development (especially but not exclusively video games) and the GLAM space (especially but not exclusively museums). Topics - presented and discussed by academic researchers, actors from the GLAM space, and actors from the business sector - span across Digital Humanities, Game Studies, Museum Studies, Cultural Heritage Studies, Library and Archive Studies, Digital Design Studies.