Science Adventures for Learning Communities

Learning communities of various levels in the Helsinki region can request science adventures to be arranged in their facilities.

A science adventure can include a learning adventure in languages and cultures, science classes and/or a math day.

Science adventures are supervised by enthusiastic University students who have been trained.

We try to also offer science adventures in English.

We organise learning adventures for comprehensive school pupils, primarily groups of 2nd and 3rd graders, based on demand. The adventures feature activities which offer glimpses of different languages and cultures.

The intention is to introduce various languages and to increase children’s enthusiasm and interest in studying languages. The foundation is various varieties of talent, various learning styles as well as active learning. Most pupils will remember greetings, numbers and songs from different countries.

Learning adventures can be organised in University of Helsinki facilities or at schools in the Helsinki region. Learning adventures are planned and organised by students pursuing the qualifications of subject teachers in the humanities (languages, history) at the University.

The learning adventures usually feature workshops in different languages and the Europe activity track.

Each group of pupils will go through all workshops and the English-language Europe track with their teacher, with each activity taking approximately 25 minutes. If there are three workshops (e.g., French, Swedish, German), the adventure will take approximately two hours in total.

If the adventure is organised at the school, classroom spaces should be reserved for the workshops and the gym class for the Europe track. If many pupils plan to attend, parallel workshops should be organised, requiring additional space. The students organising the adventure must be allowed to enter the reserved spaces at least 30 minutes before the workshops are scheduled to begin.

We have found that the best time to arrange the learning adventure is the morning, when the pupils are at their most alert and the adventure does not disrupt lunch schedules.

For a math day, two University of Helsinki students will come to the school for a math workshop. The workshop features exciting and active math!

The theme of the workshop can be, for example, functions, fractions or problem-solving. Good themes for the workshops can also be found from outside the formal content of the math curriculum – for example, games relating to network theory improve cooperation skills, problem-solving and logic. This means that a fun game helps pupils learn useful skills and improve class spirit!