Tassinari, M. (2025). Validating AI-Generated Stimuli for Assessing Implicit Weight Bias. In: Brooks, A.L., Banakou, D., Ceperkovic, S. (eds) ArtsIT, Interactivity and Game Creation. ArtsIT 2024. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 650. Springer, Cham.
Elovainio, R., Tassinari, M., Vezzali, L., Cocco, V.M., Jasinkaja-Lahti, I (2025, submitted). Exploring the Role of Collective Psychological Ownership in Cooperative Virtual Intergroup Contact
We participated in Oddfest to promote our virtual reality experiences, a Pride Parade simulation designed to study collective actions dynamics and our self-renewal rebirth celebration. Thanks to everyone who dropped by!
The art performance, named "self-renewal rebirth celebration", is a multi -layered experience. The focus is to create a performance where the physical is both enticing and thought provoking.
Currently, we are in the process of creating wearable sculptures—costume pieces that will be worn during the performance and later become part of the installation itself.
The performance also extends into a virtual realm. The world that opens up through VR is a world that is in dialogue with the physical but looks entirely different. There is a tension and a curious connection between the two worlds.
The performance is set to premiere in June 2025.
Tassinari, M., Harjunen, V. J., Cocco, V. M., Vezzali, L., & Jasinskaja‐Lahti, I. (2024).
Tassinari, M., Aulbach, M. B., Harjunen, V. J., Cocco, V. M., Vezzali, L., & Jasinskaja-Lahti, I. (2024).
Tassinari, M., Aulbach, M. B., & Jasinskaja-Lahti, I. (2022).
Tassinari, M., Aulbach, M. B., & Jasinskaja-Lahti, I. (2022).
Psychreg (2025, July 22).
Tassinari, M. (2024, February 19).
Tassinari, M. (2024, December 16).
Tassinari, M. (2024, November 28).
Psychreg (2024, November 8).
Tassinari, M. (2022, October 8).
Aulbach, M.B., & Tassinari, M. (2022, March 9).