Time frame 2014 – 2017
Description Foreign-language learning has become increasingly important in our society. In children’s foreign-language learning, which requires extensive training, gaming combined with speech technology has great potential. We have designed a digital game and combined it with advanced speech technology, including automatic speech recognition for child users and foreign-language learners. We will assess the feasibility of the game in children’s foreign-language learning and in the remediation of language-learning difficulties. We will also use the game in combination with brain recordings to investigate neurocognitive mechanisms of foreign-language learning. The results are expected to produce methodological advances in speech technology as well as new solutions and theoretical perspectives in foreign-language learning.
Methods Event-related potentials (ERP), the mismatch negativity (MMN), electroencephalography (EEG)
Keywords language learning, gaming, speech technology
Collaborators Prof. Mikko Kurimo, Aalto University, and his group, Prof. Perttu Hämäläinen, Aalto University, Docent Erja Poutiainen and Johanna Nukari, PsycLic, Rehabilitation Foundation and University of Helsinki, Prof. Marja Laasonen, Helsinki University Hospital and University of Helsinki, Prof. Elisabet Service, McMaster University, Canada, Prof. Paul Iverson, University College London, UK, Prof. Maria Uther, University of Winchester, UK
Funding Academy of Finland