The module Computational Journalism (coordinator: Carl-Gustav Lindén) continues, focusing on data journalism, Twitter and Facebook analytics as well as the analysis of user behaviour, robot journalism, and drone and sensor journalism.

The Media Lab and the Swedish School of Social Science hosted researcher and lecturer Maria Edström on 9 December 2016. Edström is an expert on how women are portrayed in new and traditional media, and has recently written a Swedish-language report, entitled Räkna med kvinnor, based on one of the most comprehensive studies on the topic. She gave a lecture on editorial strategies that will promote more equal media content. The lecture was open to all students at the Swedish School of Social Science and was entitled Hur skapas förändring? Erfarenhet av jämställdhetsarbete inom nordisk film, journalistik, reklam och dataspel" (“How to make change? Experiences of equality work in Nordic film, journalism, advertising and video games”).

A Master’s thesis is being written in cooperation with the lab, commissioned by the European research project RESCUE (project manager: Klas Backholm). The thesis concerns the challenges brought about by social media used for different types of crisis communications.

The Tekes-funded project Immersive Automation (IA): Automated storytelling, audience engagement and user experience in a news ecosystem launched with a kick-off event for all researchers and media organisations involved in the project. The aim of the project is to study how media companies could use automated solutions for some routine news work, allowing their employees to focus on more challenging topics (more information is available in Swedish on our research page). At the kick-off, the researchers rolled up their sleeves and began debating how the work should proceed to best answer the research questions of the project.

Carl-Gustav Lindén is coordinating these efforts; please direct any inquiries to him.

Omtänk is a playful annual competition for students at the Swedish School of Social Science, Arcada University of Applied Sciences and Södertörn University, in Sweden. The goal is for participants to create a product or concept for communications and journalism in the future. Participants are divided into teams with each team including students from all three institutions. The 2016 winner was the team that created Pressit, which involves a way of turning hard news texts into interactive games online. As an example, the team presented a game that dealt with the refugee crisis. Players could become participants in the crisis while receiving information on real events. The members of the winning team were Henning Eklund, Evelina Kulp, Emil Lagerroos, Inga Pohjolainen, Elin Slättberg and Sofia Westerholm.