Joint session with Helsinki Philosophy Colloquium:
Time: Thursday 25 January at 14:15–15:45 EEST/EET
Place: University of Helsinki Metsätalo, Unioninkatu 40, room B214 (room 4), 2nd floor, and online (Zoom link)
Other sessions:
Time: Fridays (dates below) at 14:15–15:45 EEST/EET
Place: University of Helsinki main building, Unioninkatu 34, 4th floor, room U4078, and/or online (Zoom link). Please check the format details for each session separately.
The function of mindreading is to facilitate prediction of other people’s behavior and to enable appropriate action in social contexts (Dennett 1987). Mindreading in humans can proceed by attribution of mental states like beliefs and desires but also make use of stereotypes or scripts. Some think that we simulate others on the basis of our own experience (Goldman 2006), others think we rely on a rich body of knowledge and draw inferences to the best explanation (Gopnik & Wellman 2012).
In this paper, we suggest a form of pervasive mindreading that involves artificial intelligence. Social media platforms such as Facebook and Twitter, but also companies like Target or content providers such as Spotify or Netflix draw on a wealth of personal data from their users and make use of predictive analytics (Siegel 2013) to predict how and when individuals will vote, think, love or divorce, steal or kill, consume or click as well as what they will prefer or what moods they will be in.
We show that this is a genuine form of mindreading, where the mindreading targets remain individual people, but the mindreading subjects here are not other human individuals, but the big tech companies that have access to the big data which are needed and figure as the knowledge base on which predictive analytics works. They do not only use it to predict people’s behavior but also to engage in efficient mindshaping (Zawidski 2013).
After outlining the analogy to human mindreading according to the Bayesian version of the theory-theory, we discuss theoretical and ethical implications of this form of mindreading. This is collaborative work with Carissa Veliz (Oxford).
Tobias Schlicht is professor of philosophy at Ruhr-University in Bochum, Germany. His areas of specialization are consciousness and cognition and he has a special interest in how Kant’s theoretical philosophy can be informative in contemporary philosophy of cognitive science. He has worked extensively on situated and social cognition, is the author of Philosophy of Social Cognition (Palgrave 2022) and co-editor of What are mental representations? (OUP 2020).
Recent advances in machine learning provide us with the tools to model human perception and cognition in much higher detail and for more complex situations than before. To draw scientific insights from our models we need to design our models for this purpose and to adjust our methodology. Here, I will present three concrete projects towards this goal: First, we recently improved representational similarity analysis, a technique to compare high dimensional representations to each other, like a deep neural network to the brain for example. We developed better metrics, improved the accuracy of statistical inference, and are progressing towards a unification with other comparison methods. Second, we found a technique for using deep neural networks trained to predict human behaviour in large datasets to guide the development of understandable models for the same task. We recently applied this to 4-in-a-row, a complex two player game and found interesting improvements to a state of the art model of human play. Third, we found a new theoretical explanation for reward prediction error neurons in the midbrain. We propose that these neurons encode rewards efficiently, which explains additional response properties beyond the subtraction of the mean that is predicted by the classical theories based on reinforcement learning. The efficient code could still be learned based on local learning rules and the new predictions are confirmed in existing data. Steps like these will gradually move us towards generally applicable models that capture human perception and cognition in detail.
Heiko Schütt is associate professor for computational cognitive science and modelling at the Université du Luxembourg since April 2023, where he develops models of human perception and cognition, focused primarily on visual perception and methods to test these models. These methods are often available as programming toolboxes and are widely used. Before moving to Luxembourg he was a PostDoc in New York working with Wei Ji Ma on developing models of human planning in complex games and of visual perception and with Nikolaus Kriegeskorte on representational similarity analysis. Before that he completed a PhD on models of early visual perception and eye movements in Tübingen under the supervision of Felix Wichmann.
We are used to thinking of the brain and cerebral cortex as the ultimate control center for body movements and functions. However, information also flows in the opposite direction, with bodily functions influencing the brain functional state and structural properties. During my presentation, I will provide examples from three distinct lines of research conducted by my group, in which we elucidate the various ways bodily systems influence brain and mind.
First, besides the sensory system, the brain receives afferent input from the visceral organs. Using MEG we clarified whether and how bodily biosignals, namely respiration and cardiac parameters, affect brain activity. We also studied how sensitivity to these visceral signals, known as interoception, relates to individual temperament traits. In addition to exploring 'whether' and 'how', I'll discuss potential explanations for 'why' bodily signals influence brain and mind states.
Second, metabolic changes from bodily energy expenditure, such as during physical activity, transmit to the brain through the vascular system. While the benefits of physical activity e.g. on memory and attention have been shown, the brain mechanisms behind these effects remain inconclusive, especially concerning more specific roles of aerobic fitness vs. physical activity. I'll review studies where we used MEG and MRI and demonstrate how aerobic fitness correlates with specific brain structural properties, and how physical activity is associated with functional brain connections and task-related engagement of oscillatory activity.
Third, the body and our physical existence can be also considered more broadly as providing a frame of reference for higher-level representations in the brain. Along these lines, it has been suggested, for example, that language understanding utilizes the motor system of the brain. I will discuss our recent findings in this area, indicating that the motor system plays a supportive or complementary, rather than functional (linguistic), role in language processing.
Tiina Parviainen is an associate professor of neuroscience at the Department of Psychology and the director of the Center for Interdisciplinary Brain Research (CIBR) at the University of Jyväskylä. Her research group utilizes MEG, EEG, (f)MRI, and physiological recordings to study brain development and plasticity, as well as the various ways in which the body and brain systems interact and how this interaction affects the brain, behavior, and experience in the short and long term. In both domains, she aims to increase the interpretability of neuroimaging markers and enhance neuroscience understanding of individual and developmental variation.
Human learning and predictive processing depend on multiple cognitive systems related to dissociable brain structures. These systems interact not only in cooperative but sometimes competitive ways in optimizing performance. Previous studies showed that manipulations reducing the engagement of prefrontal lobe-mediated explicit, attentional processes can improve non-declarative learning performance. Here, we present four studies – non-invasive brain stimulation, functional brain connectivity, lifespan development, local sleep, and mind-wandering - in which we investigated the competitive relationship between perceptual statistical learning and prefrontal lobe-mediated executive functions. Our result sheds light on the competitive nature of brain systems in cognitive processes and could have important implications for developing new methods to improve human learning and predictive processing.
Dezső Németh is a full professor and team leader at the Neuroscience Research Center in Lyon (CRNL) at INSERM in France. He earned his Ph.D. in 2005 from ELTE University in Budapest. He was promoted to Assistant and Associate Professorship at the University of Szeged, Hungary. In 2008, he joined the Department of Neuroscience at Georgetown University in Washington DC, where he worked with Professor Michael Ullman on procedural memory and language. In 2012, he was a visiting professor in Professor Russel Poldrack’s Lab in the Brain Imaging Center at the University of Texas, Austin. Nemeth received the most prestigious neuroscience research grant in Hungary from the Hungarian Brain Research Program by the Hungarian Academy of Sciences in 2015. His research focused on the neurocognitive background of non-declarative memory and procedural learning. He also received the Award for Excellence in Teaching for outstanding teaching and student mentoring. Professor Nemeth has published over 80 peer-reviewed papers as a first, last, or corresponding author. He was awarded the full professorship in 2017 at ELTE University in Budapest. In 2018, he was awarded the prestigious IDEXLYON Fellowship (1.2M Euro) and moved to Lyon, France. In 2022, he was appointed to the prestigious Chair Professor position at INSERM in Lyon, France. He continues his research in the area of learning, memory consolidation, and predictive processing.
The analysis of player behaviour via gameplay data logs is commonplace and has been used by game developers and publishers for many years. Player analytics is an obvious way to improve a game's quality of service and experience, as it can help improve the design of both current and future games. Profiling players' spatial and temporal activities within game spaces provides information on whether game worlds, gameplay mechanics, and challenges have been designed and created effectively. In modern games, where a host of player engagement features are included in a game's design to prolong its lifetime, reduce churn and increase revenue, player analytics have become more crucial.
Game companies often adopt methods to cluster players into groups to profile them, and some focus on player behaviour in terms of their actions within in-game stores. However, psychologically based behavioural player modelling of gameplay is less common in games. It has been argued by game designers such as Raph Koster and Greg Costikyan that a fundamentally engaging aspect of a game is the initial uncertainty that a player experiences about the rules of the games and our inherent nature as people to try and unravel the patterns presented in this game. A significant aspect of any game is that a player needs to learn how to master the game mechanics within a game. A good game designer knows how to “teach” a player how to play a game in a manner that is aligned with the player's intrinsic motivation, in a manner that is not unlike approaches in psychology, such as behavioural change theory.
In this talk, we explore the nature of games, variations in player behaviour, and how players may be modelled to capture better the inherent behavioural aspects of their actions within gameplay.
Darryl Charles is a senior lecturer in Game Design at Ulster University who specialises in machine learning, games, and virtual/augmented reality. Over the past 25 years, his research has covered neural networks, computational intelligence in games, cloud gaming, serious games, game-based learning, intelligent interactive digital storytelling, and player profiling and modelling. In recent years, his research has mainly focused on investigating the design of VR and AR games enhanced experiences using natural user interfaces.
I argue that dreams can contain perceptual elements in multifarious, heretofore unthought of ways. I also explain the difference between dreams that contain perceptual elements, perceptual experiences that contain dream elements, and having a dream and a perceptual experience simultaneously. I then discuss two applications of the resulting view. First, I explain how my taxonomy of perception in dreams will allow “dream engineers” – who try to alter the content of people’s dreams – to accurately classify different dreams and explore creating new forms of perception in dreams. Second, I consider the consequences of the view for the role of memory in dreaming and imagination. I argue that not every element of dreams or sensory imaginations must rely on memory. The resultant view of sensory imagination provides a counterexample to Hume’s account of sensory imagination, according to which sensory imagination must be built up from faint copies of sensory impressions stored in memory.
Fiona Macpherson is Professor of Philosophy and Director of the Centre for the Study of Perceptual Experience at the University of Glasgow. Her research is on perception, illusion, hallucination, extremes of imagination (aphantasia and hyperphantasia), and virtual and augmented reality. She is President of the British Philosophical Association; a Trustee of the Kennedy Memorial Trust; a Fellow of the Royal Society of Edinburgh; a member of Academia Europaea; a member of the UKRI Creative Industries Advisory Group; and sits on the editorial board of The Philosophical Quarterly.
The taste system provides important information about the edibility and macro-nutrient content of a food via differentiation between taste qualities. Specific receptors in the oral cavity are activated by chemicals to signal a given taste quality or category before the information is further transduced to the brain. How this peripheral signal is used by the central nervous system to encode taste quality has been largely unknown until recently. I will present evidence that large-scale neuronal response patterns from scalp-level EEG (electroencephalography) carry information about taste quality and bear significance to taste-related behavior and gustatory decision-making. In the second part of my presentation, I will show that taste can be dynamically encoded, maintained, and retrieved on short time scales consistent with working memory. The results are consistent with a hybrid model of gustatory working memory with a limited number of slots where items are stored with varying precision.
PD, Dr. Kathrin Ohla is the Director of Perception & Cognitive Neuroscience in the Corporate Science & Research division at dsm-firmenich in Geneva and private docent at Münster University. She has worked in Germany, Switzerland, and the US before as group leader and professor for Psychology. Her research focuses on the chemical senses (taste, smell, trigeminal) and sensory interaction. She uses psychophysics, cognitive, and psychophysiological research methods.
I will outline a theory of social interaction, "virtual bargaining," according to which people are able to jointly reason, act and communicate by finding implicit agreements about joint actions, conventions and norms of all kinds. These agreements are improvised "in the moment," but are layered on prior agreements to produce cultural traditions. I will consider how far this viewpoint can be used as a foundation for communicative pragmatics and meaning, and the emergence of language.
Nick Chater is Professor of Behavioural Science at Warwick Business School. He works on the cognitive and social foundations of rationality and language, with applications to business and public policy. He has (co-)written more than two hundred research papers and six books. His book, The Mind is Flat, won the American Association of Publishers PROSE Award in 2019, for Best Book in Clinical Psychology. Nick is a fellow of the British Academy, the Cognitive Science Society and the Association for Psychological Science. Nick's research has won awards including the British Psychological Society’s Spearman Medal (1996); the Experimental Psychology Society Prize (1997); and the Cognitive Science Society’s life-time achievement award, the David E Rumelhart Prize (2023).