ebsint.exe ??.??.1994 code: Sly
Gfx: Humanoid
Music: Temen.

Embassy's first intro. OCS
SwapTro.exe 18.4.1994 code: Humanoid
gfx: Oakgrove
Music: Calypso

Humanoid's first intro. OCS
Creme
??.7.1994 code: Sly . Humanoid
gfx: Oakgrove
Music: Temen

Embassy's first demo, released at Assembly'94. Was 10th in finals. and was coded in a week... AGA
The Movie.exe 21.8.1994 code: Humanoid
gfx: Bass-Cadet
Music: Bass-Cadet

Meeting production, made in few hours at eMb meeting. Contains low-quality animation from the meeting. OCS
Merry.exe 22.12.1994 code: Humanoid
gfx: Humanoid
Music: Temen

Our 'Merry Christmas' intro. First 'more than low quality' production ;) OCS
Newyear.exe 31.12.1994 code: Sly
Gfx: JJ
Music: Temen

Fastly wrapped up intro, contained some copperchunky efects ( texturemapped cube or so ) AGA
AllAboard
8.4.1995 code: Humanoid
Gfx: Fren
Music: Temen

BBS advertising intro. Even contained some nice efects. OCS
Thrilled
8.8.1995 code: sly . humanoid
gfx: JJ . artache . netzed
Music: Temen

Embassy's second demo. Released at Assembly'95 and was 10th in Finals. As we used to say:'This came a year too late.' The demo was coded in 2 weeks. AGA
Nethed
8.8.1995 code: Humanoid



Embassy's contribution to the Assembly'95 intro compo. It didn't work, was made at the Assembly'95 party in a few hours. Working version was released after the Assembly'95. OCS
CORONA
30.12.1995 code: Humanoid
gfX: Neuresten (freelance)
Music: Temen

Embassy's third demo. Released at The Party 5 at Denmark. Was 6th in the amiga demo competition. ( 6 / 22 ) This demo was put together in about a week, and well, geez... AGA
Qurea
28.4.1996 code: Humanoid
gfx: Bass-Cadet . Humanoid
Music: Temen

Embassy's fourth demo. Released at Demolition'96 in Joensuu - FINLAND. Was 5th in the combined amiga-pc demo competition. ( 5 / 15 ) This demo was EXTENDED from a 2-day intro that was meant to be released at Ab-Duck-Tion'96 party few weeks earlier... AGA
Back in town
12.7.1997 code: Sly
gfx: Bass-Cadet
Music: Bass-Cadet

Embassy's fifth demo. This demo included the effects that were supposed to be in our Party'95 demo 'Corona'. Better too late than never . AGA .
CASTING
10.8.1997 code: Humanoid Sly
gfx: Bass-Cadet
Music: Bass-Cadet

Released at Assembly'97 was 3rd in the demo competition. Done (again) in two weeks. Had some very nice light effects, as we were the first to do em, we call em 'streaks' hmm.. Humanoid invented and coded the light routine back in 96 but due the army every production was delayed so it wasn't used until now. this archive also contains bugfixed version of executable

BangCock 6.6.1998 code: Humanoid Sly
gfx: Humanoid Temen
Music: Temen

This demo was 1st at MI98 amiga democompo. Demo was quickly hazzled up by Humanoid and Temen, later also known (Id Humano Et Men), Hmd & Temen designed? and coded and musicianized the demo in three nights, last night was friday - saturday and we didn't even booze, well Temen did but anyway... Gosh, MI98 was just too great... thanks to all of those new people we met there... see you soon or so...
Screenshots available!
Likes mc68060 and cgx, dislikes anything less... Released at Motorola Inside 98, Lahti, Finland.

CGX/aga



dELTA
dELTA BUGFIX
note: you'll need both archives
6.8.1998 code: Humanoid Sly
gfx: Oakgrove Neure Humanoid
Music: Temen Basscadet

After 6 days of furious coding we released our Asm98 production finished half an hour before competition. It came second in the Amiga demo competition. Everything we designed to asm98 demo was cropped due time shortage...
Even so Delta looked about ok.
Screenshots available!

CGX/aga


Myster & Tremor
Myster & Tremor BUGFIX
note: you'll need both archives
31.10.1998 code: Humanoid Sly
design: Humanoid Temen Sly
gfx: Humanoid Sly Temen
Music: Basscadet Temen

Demo with good looks and weird design called "Myster & Tremor" (the demor, tenor, retro, termos) was released at DreamHack'98 and it came 1st at Amiga democompetition. It requires lot's of MHz altough BassCadet reported that it runs ok on a 040/40MHz, demo runs in 320x240 all the time supports CGX and requires an FPU.
Screenshots available!

(CGX/aga)+(fpu+8mb Fast)

BUGFIXES for delta and myster&tremor have been released ;)