| ebsint.exe | ??.??.1994 |
code: Sly Gfx: Humanoid Music: Temen. | Embassy's first intro. OCS |
| SwapTro.exe | 18.4.1994 |
code: Humanoid gfx: Oakgrove Music: Calypso | Humanoid's first intro. OCS |
|
Creme | ??.7.1994 |
code: Sly . Humanoid gfx: Oakgrove Music: Temen | Embassy's first demo, released at Assembly'94. Was 10th in finals. and was coded in a week... AGA |
| The Movie.exe | 21.8.1994 |
code: Humanoid gfx: Bass-Cadet Music: Bass-Cadet | Meeting production, made in few hours at eMb meeting. Contains low-quality animation from the meeting. OCS |
| Merry.exe | 22.12.1994 |
code: Humanoid gfx: Humanoid Music: Temen | Our 'Merry Christmas' intro. First 'more than low quality' production ;) OCS |
| Newyear.exe | 31.12.1994 |
code: Sly Gfx: JJ Music: Temen | Fastly wrapped up intro, contained some copperchunky efects ( texturemapped cube or so ) AGA |
|
AllAboard | 8.4.1995 |
code: Humanoid Gfx: Fren Music: Temen | BBS advertising intro. Even contained some nice efects. OCS |
|
Thrilled | 8.8.1995 |
code: sly . humanoid gfx: JJ . artache . netzed Music: Temen | Embassy's second demo. Released at Assembly'95 and was 10th in Finals. As we used to say:'This came a year too late.' The demo was coded in 2 weeks. AGA |
|
Nethed | 8.8.1995 |
code: Humanoid | Embassy's contribution to the Assembly'95 intro compo. It didn't work, was made at the Assembly'95 party in a few hours. Working version was released after the Assembly'95. OCS |
|
CORONA | 30.12.1995 |
code: Humanoid gfX: Neuresten (freelance) Music: Temen | Embassy's third demo. Released at The Party 5 at Denmark. Was 6th in the amiga demo competition. ( 6 / 22 ) This demo was put together in about a week, and well, geez... AGA |
|
Qurea | 28.4.1996 |
code: Humanoid gfx: Bass-Cadet . Humanoid Music: Temen | Embassy's fourth demo. Released at Demolition'96 in Joensuu - FINLAND. Was 5th in the combined amiga-pc demo competition. ( 5 / 15 ) This demo was EXTENDED from a 2-day intro that was meant to be released at Ab-Duck-Tion'96 party few weeks earlier... AGA |
|
Back in town | 12.7.1997 |
code: Sly gfx: Bass-Cadet Music: Bass-Cadet | Embassy's fifth demo. This demo included the effects that were supposed to be in our Party'95 demo 'Corona'. Better too late than never . AGA . |
|
CASTING | 10.8.1997 |
code: Humanoid Sly gfx: Bass-Cadet Music: Bass-Cadet |
Released at Assembly'97 was 3rd in the demo competition. Done (again) in
two weeks. Had some very nice light effects, as we were the first to do em, we
call em 'streaks' hmm.. Humanoid invented and coded the light routine back
in 96 but due the army every production was delayed so it wasn't used until
now.
this archive also contains bugfixed version of executable
|
| BangCock | 6.6.1998 |
code: Humanoid Sly gfx: Humanoid Temen Music: Temen |
This demo was 1st at MI98 amiga democompo. Demo was quickly hazzled up by
Humanoid and Temen, later also known (Id Humano Et Men), Hmd & Temen designed?
and coded and musicianized the demo in three nights, last night was friday -
saturday and we didn't even booze, well Temen did but anyway... Gosh, MI98 was just too great... thanks to all of those new people we met there...
see you soon or so... Screenshots available! Likes mc68060 and cgx, dislikes anything less... Released at Motorola Inside 98, Lahti, Finland. CGX/aga |
|
dELTA dELTA BUGFIX note: you'll need both archives | 6.8.1998 |
code: Humanoid Sly gfx: Oakgrove Neure Humanoid Music: Temen Basscadet |
After 6 days of furious coding we released our Asm98 production finished half
an hour before competition. It came second in the Amiga demo competition.
Everything we designed to asm98 demo was cropped due time shortage... Even so Delta looked about ok. Screenshots available! CGX/aga |
|
Myster & Tremor Myster & Tremor BUGFIX note: you'll need both archives | 31.10.1998 |
code: Humanoid Sly design: Humanoid Temen Sly gfx: Humanoid Sly Temen Music: Basscadet Temen |
Demo with good looks and weird design called "Myster & Tremor" (the demor, tenor, retro, termos)
was released at DreamHack'98 and it came 1st at Amiga democompetition. It requires lot's of MHz
altough BassCadet reported that it runs ok on a 040/40MHz, demo runs in 320x240 all the time supports
CGX and requires an FPU.
Screenshots available! (CGX/aga)+(fpu+8mb Fast) BUGFIXES for delta and myster&tremor have been released ;) |